I was surfing Linkedin the other day and came across this image and at first I liked it. I think its in our UX DNA to agree with this statement but then it got me thinking. Is this a true statement or is it short sighted?
As UX professionals its our job to champion the user. But who is the user? Before you answer this question or go into the methods to surface all your user types lets first look at a few things.
ALL BUSINESSES and I mean all, have a business plan and an idea of the market and customers that they are targeting. Continue Reading
The move for mobile friendly content increases as users turn to tablets and mobile for their main way to connect to the internet. To this end back in February Google’s Official Webmaster Central Blog announced that they will “expand the use of mobile-friendliness as a ranking signal, meaning more #mobilefriendly sites in search results.”
A Narwhal? Don’t you mean a Unicorn or White Whale?
No I mean a Narwhal and let me tell you why.
If you work as a user experience designer you’ve probably found yourself playing the rock game. The game basically goes like this…
A project manager in your organization comes to you and tells you that they need a new feature for a project. For the purposes of this game we’ll call this new feature a “rock”.
Keep it Simple
Great products are ones that find ways to simplify the tasks that a user is trying to accomplish. Less is more. Find ways to push complex flows and logic into the code layer of a product instead of surfacing it.
Let Users Organize Data the Way They Want
Each user will have very specific tasks and ways they think when organizing, labeling and using data. Don’t force users to do these tasks the way that you want them to, instead provide them with an open architecture and gain insights from the way they use the products.